Not quite yet

Posted: November 21, 2014 by gamegetterII in Uncategorized

Fabbersmith's avatarfabbersmith

It’s late, my brother is coming over, and I’ll have a fairly full plate tomorrow too, so the next post will wait a while.

In the meantime, inspired by a number of comments, missions.  it’s a lot easier to plan a ‘space if you have a decent idea of what you want to do with it.  Here we go with a few:

Radios.  It was pointed out communications is important, and transistor radios in the bands we like aren’t too hard, and don’t necessarily need microchips.  Thoughts?

Vehicles.  Lots of stuff you’re not gonna wanna lug on your back in the quantities needed, so making sure you have other ways to get around is important, and that means being able to fix stuff.

Guns.  From clearing jams to armorer level maintenance and making parts.  Also fancy munitions, napalm, explosives, etc. when the time comes.

Food.  Helping the poor unfortunate souls…

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